1 using UnityEngine;
2 using
System.Collections;
3 using
UnityEngine.SceneManagement;
4 namespace
MainMenu
5 {
6     
public class TouchText : MonoBehaviour
7     {
8         
public GameObject text;
9
10         
public void Start()
11         {
12             Data.InitData();
13             InputController.Enabled =
false;
14
15             gameObject.GetComponent<Actor>().addAction(
new ActionSequence(
16                 
new ActionDelay(2),
17                 
new ActionMoveTo(0, -1.85f, 0.1f, Interpolation.sine),
18                 
new ActionRunnable(delegate() { enableInput(); })
19                 ));
20             
21             text.GetComponent<Actor>().addAction(
new ActionSequence(new ActionDelay(2.1f),
22                 
new ActionRepeat(ActionRepeat.FOREVER, new ActionSequence(
23                     
new ActionColorTo(1, 1, 1, 1, 0.1f), new ActionColorTo(1, 1, 1, 0, 0.1f)
24                 ))));
25         }
26
27         
public void enableInput()
28         {
29             InputController.Enabled =
true;
30             InputController.Name = InputNames.MAINMENU;
31         }
32
33         
public void LateUpdate()
34         {
35             
if (InputController.Enabled && InputController.Name == InputNames.MAINMENU)
36             {
37                 
if (Input.GetButtonDown("Fire1") && InputController.IsScreen)
38                 {
39                     SceneManager.LoadScene(
"MapScreen");
40                 }
41                 
else if (Input.GetMouseButtonUp(0))
42                 {
43                     InputController.IsScreen =
true;
44                 }
45             }
46         }
47     }
48 }



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